To the right of the Plugin window, we have the default Parameters for SpokenWord:ĭefaultVolume adjusts the volume that the your text will be spoken at. The Help text box contains instructions for invoking speech synthesis in your project- we'll go over that later (in the Usage section). The Plugin window should now appear as follows: (If dismal_SpokenWord does not appear as any of the options, please refer to the instructions at the beginning and make sure that you have properly copied the plugin file to your project's js / plugins folder.) Right-click at the bottom of the plugin list and select Edit:Ĭlick on the Name drop-down menu and select dismal_SpokenWord: Once downloaded, copy the plugin file ( dismal_SpokenWord.js) to your project's js / plugins folder.Īfter that, open your project in RPG Maker MV and use the Tools / Plugin Manager window to add the plugin to your game: Anything helps (especially during this current world crisis). SpokenWord is offered free for use in your hobby and/or commercial projects (see Terms for full conditions) but if you like the plugin please consider throwing me a buck or two and help me in my own game project. SpokenWord is a plugin for RPG Maker MV that allows you to easily include text-to-speech in your projects using plugin commands, script, and/or message control characters.
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